Movement & camera trial · 0A
One fighter. A path of your own.
Develop a recognisable character, refine your skills, and earn equipment that changes your tactics and appearance. The next duel tests the fighter you have shaped.
Live now: movement, camera and your guest name. Walk around the training marker and try both cameras.
Next gate: longsword combat against another player. Timing, fairness and the desire to rematch.
Then: skill specialisation and equipment trade-offs. Persistent identity, equal starting combat power.
This is an early movement trial, not a finished game. Your name is saved only in this browser; clearing its data can remove it.
JavaScript is needed to enter the courtyard.